/*******************************************************************************
*
* @file sketch.js A Brain Fuck Interpreter
*
* @author Omar Essilfie-Quaye <omareq08+githubio@gmail.com>
* @version 1.0
* @date 07-February-2026
* @link https://omareq.github.io/bf-interpreter/
* @link https://omareq.github.io/bf-interpreter/docs/
*
*******************************************************************************
*
* GNU General Public License V3.0
* --------------------------------
*
* Copyright (C) 2026 Omar Essilfie-Quaye
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
*****************************************************************************/
"use strict";
let runButton = undefined;
let lastProgram = undefined;
/**
* Read the string in the input text area and return it
*
* @returns {String} - The raw program string
*/
function getRawProgramTxt() {
return document.getElementById("input-text").textContent;
}
/**
* Run the current BF program that is in the input text area
*/
function run() {
const rawProgram = getRawProgramTxt();
const programTxt = preProcess(rawProgram);
const program = new BFProgram(parse(programTxt));
let cpu = new BFCpu(8, program, 30000);
cpu.execute();
lastProgram = program;
}
/**
* p5.js setup function, creates canvas.
*/
function setup() {
let cnvSize;
let cnv = createCanvas(1,1);
cnv.parent('sketch');
runButton = createButton("Run", "value");
runButton.parent("run-button");
runButton.mousePressed(run);
}
/**
* p5.js draw function, is run every frame to create the desired animation
*/
function draw() {
background(255);
}