/*******************************************************************************
*
* @file word.js This file implements the word class
*
* @author Omar Essilfie-Quaye <omareq08+githubio@gmail.com>
* @version 1.0
* @date 03-August-2023
* @link https://omareq.github.io/hang-man/
* @link https://omareq.github.io/hang-man/docs/
*
*******************************************************************************
*
* GNU General Public License V3.0
* --------------------------------
*
* Copyright (C) 2023 Omar Essilfie-Quaye
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
*****************************************************************************/
/**
* This class describes a word.
*
* @class Word (name)
*/
class Word {
/**
* Constructs a new instance of the Word to be guessed
*
* @param {string} word The word
* @param {p5.Vector} pos The top left position in pixels
* @param {number} width The width in pixels
* @param {number} height The height in pixels
* @param {number} [strokeWeight=1] The stroke weight in pixels
* @param {number} [strokeCol=255] The stroke colour
*/
constructor(word, pos, width, height, strokeWeight=1, strokeCol=255) {
this.strokeWeight = strokeWeight;
this.strokeCol = strokeCol;
this.word = word.toLowerCase();
this.selectedChars = new Array(this.word.length).fill(false);
this.resize(pos, width, height);
}
/**
* Resizes the word interface
*
* @param {p5.Vector} pos The position of the top left in pixels
* @param {number} width The width in pixels
* @param {number} height The height in pixels
*/
resize(pos, width, height) {
this.pos = pos;
this.width = width;
this.height = height;
this.calculateLocations();
}
/**
* Calculates the locations of key points to be drawn in the future
*/
calculateLocations() {
this.left = this.pos.x;
this.right = this.pos.x + this.width;
this.top = this.pos.y;
this.centreY = this.top + 0.5 *this.height;
this.bottom = this.pos.y + this.height;
this.boxWidth = this.width / this.word.length;
this.gap = 0.05 * this.boxWidth;
this.fontSize = 0.95 * this.height;
}
/**
* Tests to see if a given letter is in the word and sets the show flag to
* true so that that character is displayed at the bottom of the canvas
*
* @param {string} letter The letter
* @return {boolean} True if the letter is in the word
*/
pickLetter(letter) {
if(this.word.includes(letter.toLowerCase())) {
for(let i = 0; i < this.word.length; i ++) {
if(this.word[i] == letter) {
this.selectedChars[i] = true;
}
}
return true;
}
return false;
}
/**
* Determines if all the characters in the word have been revealed
*
* @return {boolean} True if complete, False otherwise.
*/
isComplete() {
return !this.selectedChars.includes(false);
}
/**
* Draw the word
*/
draw() {
push();
textSize(this.fontSize);
textAlign(CENTER, CENTER);
stroke(this.strokeCol);
strokeWeight(this.strokeWeight);
fill(this.strokeCol);
for(let i = 0; i < this.selectedChars.length; i++) {
if(this.selectedChars[i]) {
text(this.word[i],
this.left + this.boxWidth * (i + 0.5),
this.centreY);
}
line(this.left + this.boxWidth * i + this.gap, this.bottom,
this.left + this.boxWidth * (i + 1) - this.gap, this.bottom);
}
pop();
}
}