The general usage for the canvas is to draw a single animation on a web page. In this scenario the canvas is already perfectly created. For some web pages more complicated layout with multiple animations explaining the same thing may be required. In this scenario, the usage of multiple canvases is required.
The usage of p5.js usually happens in the global scope. Instance mode allows for the specific instance of p5.js in usage to be given a handler and all variables used are retained within a limited scope. This means that 2 instances can be set up with the same setup and draw functions but they will not interfere with each other. Its is now possible to use these instances to control 2 separate canvases.
/**
* Function for the first instance of the p5js object.
*/
let sketch1 = function(p) {
p.setup = function() {
p.createCanvas(512, 512);
};
p.draw = function() {
p.background(0);
};
};
/**
* Function for the second instance of the p5js object.
*/
let sketch2 = function(p) {
p.setup = function() {
p.createCanvas(512, 512);
};
p.draw = function() {
p.background(255);
};
};
/**
* Handler for first p5 object
*/
let mcanvas1 = new p5(sketch1);
/**
* Handler for second p5 object
*/
let mcanvas2 = new p5(sketch2);