Constructor
new DebugProjectile()
Constructor for the Debug projectile mode.
- Source:
- See:
Methods
draw()
exits immediately
- Source:
startup()
Startup actions that require access to the game engine
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update(dt)
Update the projectile debug mode - adds new projectile if there are none
currently in the screen
Parameters:
| Name | Type | Description |
|---|---|---|
dt |
number | The time between the current frame and the previous frame. |
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